AI Insights · Timothy · September 2021
Top 5 Turn-Based Tactics Games on Android in Latin America Q3 2021
Discover the performance of the top 5 turn-based tactics games on Android in Latin America for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top turn-based tactics games on the Android platform in Latin America demonstrated varied performance in downloads, revenue, and active user metrics. Let's delve into the details for the top 5 games based on data from Sensor Tower.
Tank Stars from CASUAL AZUR GAMES saw a modest fluctuation in weekly revenue, which peaked at around $832 in mid-August. Weekly downloads showed a significant drop from approximately 279K at the end of June to around 160K by the end of September. The game maintained a relatively stable active user base, starting from 1.3M and closing the quarter at around 930K.
Bowmasters by Miniclip.com experienced a consistent weekly revenue trend, peaking at about $1.6K at the end of June and tapering off to $1.3K by the end of September. Weekly downloads fluctuated, with a low of around 89K in mid-August and a high of approximately 124K at the end of June. Active users saw a slight decline from approximately 782K to 710K over the quarter.
The Catapult: Stickman Pirates by BYV had a relatively low revenue performance, peaking at $42 in late August. Weekly downloads showed a steady increase from about 3.8K at the beginning of the quarter to around 6.5K at the end. The game also saw a gradual increase in active users, from approximately 12.6K to 15.8K.
Warlings 2: Total Armageddon from 17th Pixel Poland did not generate any revenue during the quarter. However, weekly downloads saw a significant increase, peaking at around 9K in early September. The game also experienced growth in active users, starting at approximately 7.3K and reaching about 14.3K by the end of the quarter.
DDTank Mobile by 7road International HK Limited showed a stable revenue trend, peaking at around $2.5K in early August. Weekly downloads remained fairly consistent, ranging between approximately 3.5K and 5K. Active users saw a slight increase, starting at about 5.6K and ending the quarter at around 5.4K.
For more detailed insights and data on the performance of mobile games, visit Sensor Tower.